3D Modeler / Texture Artist with Real-Time Game Engine Asset Creation Experience
Term: 6 months and possibly more
We are expanding our production team and seek talented 3D modelers and texture artists who excel in high quality, game-ready asset creation. Familiarity with all aspects of the asset creation pipeline, from baking textures (Diffuse, Normal, Spec, AO, etc.) to basic rigging and animation are necessary.
Our ideal candidate is skilled in developing high quality, low poly assets for game engine ready usage. Must have experience making game ready and rigging 3D Assets with tools like:
• Maya / 3DS MAX / Cinema 4D
• Motion Builder
• Z Brush
• Substance Designer
Please submit the following:
• Links to your online portfolio
Ideal applicants must be Jerusalem residents and be available able to work in our studio in Jerusalem. Please submit your applications online with links to your online portfolio in the application. Applicants will not be considered without an easy to review online portfolio.
Please submit portfolios via email with 3D Modeller + Texture Artist / Asset Developer in the subject line.
Please be advised we are only able to contact those selected for an interview. Even if you are not contacted for an interview, we do keep resumes on file for future opportunities.